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The next section touches on students "Building, Inventing, and Creating Software" I really loved this section because I am a big fan of anything creative. What I really advocate and enjoy is the use of Kid Pix. I have used this software before on a family friends computer who is an elementary school educator and I was blown away by the amount of things you can do. Kid Pix really is, in my opinion the best software out there for educators of younger children. It allows kids to really tap into their creative side while also learning and having fun. Kid Pix allows children to create their own books, stories, pictures, graphs, work sheets etc; it really has it all. I think this is a must have software for anyone who is entering the Elementary Education field. It is definitely something I plan to purchase once I begin my student-teaching hours. Another great tool mentioned in this section is Google Earth. I have mentioned before that I am a big fan of virtual field trips and Google Earth is a wonderful software that can definitely aid in that particular activity. It can allow students to visit anywhere in the world and even offers "street view" for a much more detailed look. Below I included a video that gives a detailed look into all of the fun and exciting things a student can do with Kid Pix.
Via YouTube
The last section I want to talk about is "Debates about Games and Gaming." This is an issue I myself have become aware of taking this class. Before entering this course when I heard the term "gaming" my mind immediately went to video games such as Grand Theft Auto and Call of Duty. I thought of killed brain cells and violence that was a bad influence on America's youth. The truth of the matter is gaming gets a bad reputation because of the negativity surrounding the industry. Games can be used to improve students problem solving and critical thinking skills while creating a fun and entertaining learning environment. There are 3 types of video games, those that are for entertainment purposes only, those that combine education and entertainment and those that are strictly used for educational purposes. As an educator I know I will have to make a stand on one side of this debate and I am honestly all for video games. I believe even the ones created just for entertainment purposes still hold some level of problem solving that must be completed. For example I beat the "Grand Theft Auto: Vice City" game and although there was a fair amount of violence it took a lot of strategizing and coming up with original ideas to complete some of those missions. If playing video games is going to increase a childs interest in his/her education I don't see why this is even an issue at all.
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Nice Canva - :) Common Sense Media is a great resource for digital citizenship also - hope you bookmarked it on your delicious account!
ReplyDeleteKid Pix is a super program - and it has met the time test as it has been around for at least 15 years! Allowing students flexibility in their type/direction of creativity is so important, even if teachers need to add parameters in order to grade for content. Including creativity as an important outcome for school is one that is not only difficult to defend in this day and age of standardized testing, but is also challenging. It really does seem an important ingredient for helping our students prepare for life though! :)